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About me

Personal Profile

I have been a game lover since an early age, and I have always been fascinated by games’ environments, and soon decided I wanted to create them myself. I started as a 2D artist and soon discovered my passion for 3D art and have since been working on various projects bringing my own daily experiences to life.

Gabriel Limonta

Skills

Maya, Blender, Unreal Engine, Unity, Photoshop, Substance Painter & Designer

Experience

In Your Voice - Game (2026)

  • Modelled assets and modular building kits

  • Used troubleshooting to solve topology issues

  • Textured all assets using Substance Designer and Painter

  • Managed the project using platforms such as Trello and Miro

Cold war era Spy Office (2026)

  • Modelled assets and modular kits

  • Worked on Quad Draw and troubleshoot

  • Textured all assets using Substance Designer and Painter

Post-apocalyptic Cinematic (2023)

  • Developed 2D concept art and 3D environment art.

  • Designed the city layout

  • Modeled it in Blender

4 weeks work experience trip to Prague (2023)

Paralelni Polis

  • Participated in workshops around texturing for AR content

  • Participated in a game pitch jam

  • Took part in a workshop for motion capture

  • Visited various games studios

2023-2026

LMA

During my time at LMA I was studying Digital Games Art, where the course introduced me to digital 2D art and photoshop, 3D modelling and environment art, as well as UE5 and its functions. I worked on various projects to enhance my skills and knowledge of those programs as well as some outside work using other engines such as Blender.

Education

Get in Touch

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  • LinkedIn
  • Instagram
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