About me
Personal Profile
I have been a game lover since an early age, and I have always been fascinated by games’ environments, and soon decided I wanted to create them myself. I started as a 2D artist and soon discovered my passion for 3D art and have since been working on various projects bringing my own daily experiences to life.
Gabriel Limonta
Skills
Maya, Blender, Unreal Engine, Unity, Photoshop, Substance Painter & Designer
Experience
In Your Voice - Game (2026)
-
Modelled assets and modular building kits
-
Used troubleshooting to solve topology issues
-
Textured all assets using Substance Designer and Painter
-
Managed the project using platforms such as Trello and Miro
Cold war era Spy Office (2026)
-
Modelled assets and modular kits
-
Worked on Quad Draw and troubleshoot
-
Textured all assets using Substance Designer and Painter
Post-apocalyptic Cinematic (2023)
-
Developed 2D concept art and 3D environment art.
-
Designed the city layout
-
Modeled it in Blender
4 weeks work experience trip to Prague (2023)
Paralelni Polis
-
Participated in workshops around texturing for AR content
-
Participated in a game pitch jam
-
Took part in a workshop for motion capture
-
Visited various games studios
2023-2026
LMA
During my time at LMA I was studying Digital Games Art, where the course introduced me to digital 2D art and photoshop, 3D modelling and environment art, as well as UE5 and its functions. I worked on various projects to enhance my skills and knowledge of those programs as well as some outside work using other engines such as Blender.
